• Design, develop, and implement professional development programmes that can be taught face-to-face, blended, flipped, and/or online.
  • Design and develop interactive material in reference to the 21st century skills.
  • Design and develop interactive material that are based on international multimedia design principles that has roots in both theory and pedagogy.
  • Evaluate software programs to decide whether they are pedagogically driven or not.
  • Conduct empirical design-based empirical research to make sure that the design and development of the interactive materials meet students’ needs and are aligned to pedagogical objectives.
  • Collect educational needs, design educational technology prototypes, develop educational technology interventions, implement educational technology interventions, evaluate educational technology interventions, and then document the entire process.
  • Train teachers of different age groups on designing, developing, and implementing technology enhanced learning material/activities and courses that can be taught either face-to-face, blended, online and/or flipped.
  • Tailor online manuals to meet teachers’ level of knowledge.
  • Design educational software applications.
  • Develop customized document and video manuals for teachers and students.
  • Design illustrative designs for instructional purposes for E-Learning courses.
  • Visualise and reduce data to facilitate decision makers in making quick educational technology decisions.
  • Design and develop educational websites.

Educational Technology Tools: